SBI & IBPS : Computer Questions Quiz - 16

1. Virtual memory is ________,
  • (1) Simple to implement
  • (2) Used in all major commercial operating systems 
  • (3) Less efficient in utilization of memory
  • (4) Useful when fast I/O devices are not available
  • (5) None of these
Ans. (2) 

2. A program in execution is called ________.
  • (1) Process
  • (2) Function 
  • (3) CPU
  • (4) Memory
  • (5) Fork
Ans. (1) 

3. Which amongst the following is not an advantage of Distributed systems? 
  • (1) Reliability
  • (2) Incremental growth 
  • (3) Resource sharing
  • (4) Cost-effective
  • (5) None of the above 
Ans. (1) 

4. A program in execution is called _______.
  • (1) Process 
  • (2) Function
  • (3) Data 
  • (4) Memory
  • (5) Object Program
Ans. (1) 

5. Which of the following loader is executed when a system is first turned on or restarted? 
  • (1) Boot loader 
  • (2) Compile and Go loader 
  • (3) Bootstrap loader 
  • (4) Relating loader
  • (5) POST
Ans. (3) 

6. Virtual memory can be implemented with
  • (1) Segmentation
  • (2) Paging
  • (3) Spooling
  • (4) All of the above 
  • (5) Both 1 and 2
Ans.  (5) 

7. ____________ is a technique of temporarily removing inactive programs from the memory of computer system.
  • (1) Swapping 
  • (2) Spooling
  • (3) Semaphore
  • (4) Scheduler 
  • (5) Switching
Ans. (1) 

8. “Throughput” of a system is _______
  • (1) Number of programs processed by it per unit time
  • (2) Number of times the program is invoked by the system
  • (3) Number of requests made to a program by the system
  • (4) Number of device processed by it per unit time
  • (5) Number of data processed by it per unit time 
Ans. (1) 

9. The “blocking factor” of a file is ______.
  • (1) The number of blocks accessible to a file
  • (2) The number of blocks allocated to a file
  • (3) The number of logical records in one physical record
  • (4) All
  • (5) None of the above
Ans. (3) 

10. A linker program _______
  • (1) Places the program in the memory for the purpose of execution.
  • (2) Relocates the program to execute from the specific memory area allocated to it. 
  • (3) Links the program with other programs needed for its execution. 
  • (4) Interfaces the program with the entities generating its input data. 
  • (5) None of these
Ans. (3)